3D
Frankensword (2023)
This is a piece I started a couple of years ago but it ultimately was put on hold and abandoned, until I forced myself to dig it back up and give it a presentation it deserves. The initial goal was just to make a fun, stylised PBR prop in Unreal and then it evolved with added procedural animation and a short cinematic sequence.
Based on a concept by James Loy Martin.
Software
- ZBrush
- Substance Painter
- Maya
- UE5
3D
Sand Trap (2020)
Hand-painted 3D diorama. Modeled in Maya, textured in 3D Coat and put into Unity where I added cloth sim to the flag and some motion to the foliage via a vertex shader.
Software
- Maya
- 3D Coat
- Photoshop
- Unity
3D
Postman Singed (2017)
This is my entry to the Polycount Riot creative contest 2017 – the challenge was to create an original character skin for any League of Legends character. I later revisited it to build an animatable rig just for “fun”.
Software
- Maya
- Zbrush
- 3D Coat
- Photoshop
- Knald
2D
SMB Rival Rush Cards (2018)
I had the opportunity to paint various pieces for Team Meat’s card game Super Meat Boy: Rival Rush over the course of a few weeks.
Software
- Photoshop
Projects
Chunk (Upcoming) Broadside Games Contributed concept & character art | |
Star Stuff (2021-2023) Ànimo Games Principle artist | |
Bears in Space (2021-2023) Broadside Games Contributed concept art & 2D assets | |
The Captain is Dead (2020) Thunderbox Entertainment Contributed in-game character art | |
Phantom Halls (2018) Incendium Games 3D generalist and concept artist |
My Own Games
Quazar’s Claim 2024 |