Howdy! I’m Patrick Grant, and this is my website.

Keep scrolling to see my portfolio and projects I’ve worked on.

The basement is home to the “less than presentable” and older stuff.

I also have a blog to contain the ranting and raving.

For any enquiries, see the contact page.

3D

Frankensword (2023)

This is a piece I started a couple of years ago but it ultimately was put on hold and abandoned, until I forced myself to dig it back up and give it a presentation it deserves. The initial goal was just to make a fun, stylised PBR prop in Unreal and then it evolved with added procedural animation and a short cinematic sequence.
Based on a concept by James Loy Martin.

Software

  • ZBrush
  • Substance Painter
  • Maya
  • UE5

3D

Sand Trap (2020)

Hand-painted 3D diorama. Modeled in Maya, textured in 3D Coat and put into Unity where I added cloth sim to the flag and some motion to the foliage via a vertex shader.

Software

  • Maya
  • 3D Coat
  • Photoshop
  • Unity

3D

Postman Singed (2017)

This is my entry to the Polycount Riot creative contest 2017 – the challenge was to create an original character skin for any League of Legends character. I later revisited it to build an animatable rig just for “fun”.

Software

  • Maya
  • Zbrush
  • 3D Coat
  • Photoshop
  • Knald

3D

Pixel Seaplane (2019)

Made this just as a fun exercise to learn the ropes of Blender with a style I hadn’t done before.

Software

  • Blender
  • Photoshop

2D

SMB Rival Rush Cards (2018)

I had the opportunity to paint various pieces for Team Meat’s card game Super Meat Boy: Rival Rush over the course of a few weeks.

Software

  • Photoshop

Projects

Star Stuff (2021-2023)
Ă€nimo Games
Principle artist
Bears in Space (2021-2023)
Broadside Games
Contributed concept art & 2D assets
The Captain is Dead (2020)
Thunderbox Entertainment
Contributed in-game character art
Phantom Halls (2018)
Incendium Games
3D generalist and concept artist